"Inspired by the golden era of skateboarding, Session's primary goal is to make you experience what skateboarding really is an incredible culture where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.īe ready to play the most authentic and grounded skateboarding experience in the most legendary spots on earth, film and make the gnarliest skate parts out there. “We have currently been involving the community ever since our prototype launch on Kickstarter and plan on continuing to do this through the Steam community, our social media platforms and our discord server.” How are you planning on involving the Community in your development process?
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With every major update we plan on increasing the price as well as one final time for the full release.” “The price will change during the course of the Early Access period. Will the game be priced differently during and after Early Access? However, it's already in great shape and the advantages are completely worth it as it offers the players opportunities that we hadn't even seen or thought of as we were laying out our level design, not to mention many other development benefits.
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We decided to scrap splines and grind bounding volumes altogether and implemented a Free Grind System which basically means, if you can see it, can get to it, you can grind it! Needless to say, this is a much much more complex system to implement and is still a work in progress so bare with us. That system worked, but wasn't without its problems and shortcomings. Those would tell the player they were on a grind and the general direction of the grind.
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Initially, we implemented our grind system using splines / grind bounding volumes. One example of this is our Free Grind System. However, we plan on addressing bugs and issues and ideally get minor updates (bug fixes, small features, gameplay changes, etc.) out on a regular basis.Ĭreating any game, especially a skateboarding game is complex, time consuming and takes time to get it right. However, this is only a subset of what we plan to have for the final version of the game.Īlthough we try our best to make sure there are no "game breaking" issues, the game is still in developement therefore it will unfortunately not be without issues. “Currently, our Early Access build contains core features that we felt were necessary to include from the start in order to give the player a solid enough experience as well as allow us to get feedback on important aspects. What is the current state of the Early Access version? “The final version of the game will include the complete NYC level as well as many other features that will be added progessively to the game through major and minor updates during the Early Access period.”
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How is the full version planned to differ from the Early Access version? That being said, we will most likely be in Early Access somewhere between 6-12 months.” “We don't believe in never ending Early Access cycles and plan to officially release as soon as we can all the while making sure to leverage player feedback and iterations on gameplay as much as possible, until we feel we have a solid release. You may find yourself sweating to complete a month but feel extremely rewarded when you’ve pulled it off.“Although we have our long term vision and roadmap for Session, we felt that Early Access was the perfect platform for us to get the game into the players hands with a core experience as soon as possible and to get important feedback earlier on.”Īpproximately how long will this game be in Early Access? "As far as Time Management games go, this one is designed to be a challenge but not land you in a pit of frustration. "I realised the demo version has eaten getting on for two hours of my time without me noticing it, and remained delightfully fresh." - Rock, Paper Shotgun "Now Boarding is very well done and quite entertaining, no matter what genre you place it in." - Out of Eight Reviews It completely blew my mind." - Make Use Of "In the end, I spent the whole afternoon playing it.
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